Sunday, July 25, 2010

Super Gyaoppi 9-in-1 Review


Name: Super Gyaoppi 9-in-1
Manufacturer: U.I
Produced:1998
Country of origin:Japan (but made in China)

First a little about this unit, I got this one from a toy collectors stall at a popular weekend market. I personally didn't find it, my partner and a friend ( he collects action figures) went while I was at work and he asked only to have had a handful of pets pulled from a shoebox behind the counter. He just picked the ones that looked different from what I already had and picked them up ( he got 5 of them) for about $20 Australian. Considering the pets were all 90's originals and in perfect working order, I think it was a good find.

Aesthetics:
This unit is a clear, light blue oval shaped pet, with green and white writing and images of 3 the available creatures. It has key chain attachment with a small length of ball link chain. The screen is longer and flatter than the traditional egg shaped pet. The background is the similar green, blue and pink metallic background popular with Vpets at the time.
While the Gyaoppi 1 had 2 shell designs, the oval shape and the dinosaur shape, to my knowledge the Super Gyaoppi was only available the oval design.This is not really a flaw but i do enjoy the variability. The shell is large while the internal workings aren't that big making it a nice size for a hand held toy.

*Creatures*
This game is a multi-pet. I know that to many now the multi pet represents a dodgy 24-in-one, 48-in-1, 100+ in-1 dinkie dino knockoff, but this was made in the golden age of the V-pet and the Super Gyaoppi is definitely one of the better multi pets. the pets available in the Super Gyaoppi include a cat, dog, dinosaur,duck alien, frog, penguin, bird and a panda.These pets include may that have been in previous pets from this company, in particular the dinosaurs from the Gyaoppi series, the duck and the bird. The creatures varies nicely and change while still being recognizable as that animal. A cute touch is the food choices change from character to character so your frog and cat eat different foods.
The designs for the time are detailed but, due to the larger LCD pixels than are used in newer pets, the detail was limited.

*Icons*
The icons for the menu are clear and very understandable pictogram's each representing the an action to care for the pet. This pet is different as it has icons along the side, as well as the top and bottom of the screen. These are not actually selectable, but actually represent when the pet has made a mess, there is room for three of these.


*Sound and Sound quality*
The beeps this makes are musical however can be quite harsh and high pitched,sadly i have found the sound is often linked to the glitches and bugs in the Gyaoppi pet.
The sound is quite loud and will easily alert you when the pet needs attention, and the alarm function is loud enough to wake up most sleepers.


Game-play:
The basic game play of the Super Gyaoppi 9-in-1 centres around the care of a small pet of your choice, the aim being to raise a pet from birth to adulthood up until it dies. This care includes, feeding, cleaning, playing with, discipline, medical care control of sleep patten. The games used for entertainment of the pet are different from most other pets. They are a little harder and are more interesting than the basic "guess what side" game. The games are a dodge the falling rocks game and a hi-lo card game.

* Life stages*
The pet has several life stages stages, and the potential different pets it turns into in the adult stage is pretty huge. depending on the kind of care you provide (I'm unsure how much this is in account as I've played through it a few times and gotten different pets with similar care), the pet has a potential to become one of ten adults, with another secret life stage.

The pet begins after being born into a baby stage, I say being born because egg animals hatch from eggs and cats and dogs just climb out of a cardboard box. I like this touch because most multi pets I've played with have a pretty generic start up. The baby stage is not as demanding as some pets, but I've found takes longer to care for.
The games are easy to play with no matter what life stage the pet is in. The games and care available don't change through the life stages. Gyaoppi is one of the many pets you can advance a life stage by playing with the clock function.

This pet has the real potential for being played through repeatedly, as the nine pets all have so many different outcomes.

*Buttons* The unit is designed with 3 buttons, the first being menu, the second being confirm and the third being cancel. The first and third buttons double as directional buttons in the dodge games.The first also acts as the high button and the second as a low button in the Hi-Lo card game.
The buttons are nice and responsive but are a bit close together for a pet with such a large shell, making it hard for someone with larger hands.

*Resilience*
The gyaoppi pets are pretty hard to kill and while without regular care you can fall behind in some games, it is easy to catch back up. but without care any of the other stages die in a matter of hours, some faster than others depending on the adult stage.

Additional features:

Clock-Yes
Connectability-No
Sound on/off-No
Pause-No
Alarm-Yes

Overall this V-pet is a bit annoying to run, while the game play itself if fine, the bugs which see you restart frequently make it hard to enjoy the game through to the end. This does tend to ease off a bit after a couple of so persistence pays off. Sound cant be turned off so this pet is best started off when you have time on your hands or "paused" by suspending the clock function. the pet can still be cared for in situations where you need to be quiet , you can muffle it quite well in a movie theater etc, but you have to anticipate when it may beep. I found the pet fun to care for, particularly the games in this V-pet. It has a fun feature of remembering past pets you have raised which is pretty rare for its time.

May also enjoy:Gyaoppi 2
Dinkie dino
Nano pets

Sunday, July 18, 2010

Review Tamagotchi P1

First I will outline the criteria I used for this review, And provide some background information on the unit I am running. My basic headings are aesthetics, game play and additional features. From these I have added sub-heading for each subject.

The unit i am reviewing is a Tamagotchi P1 or, as most know it, the "original" Tamagotchi. This was the very first virtual pet to gain popularity world wide. I purchased my unit second hand from Ebay, as a lot of two with a P2, unboxed. this is by far the cheapest way to collect, you'll often find the older unboxed (and sometimes if you are very, very lucky boxed) virtual pets at garage sales and Op shops.


Name: Tamagotchi P1
Manufacturer: Bandai
Produced:1997
Country of origin:Japan


Aesthetics:
This unit is a clear, light blue egg shaped shell with a "cracked" design. This shell was common throughout this version, however many different colours and decals were available. The buttons are yellow and make a good contrast to the blue plastic shell, Again button colour varied from design to design. Different designs were released in different regions (japan, US, Europe and Oceania) the design of this unit was rather non specific as it was release with wave one P1's in several areas.This particular version has a ball chain loop at the top to be attached to keys.

*Creatures*
As far as originality goes, these characters cant be beaten, as they are the "original" characters. The characters have 10 different designs ranging from very basic "blob" type characters, to cute little aliens, to a human face with little legs.
The designs for the time are detailed but, due to the larger LCD pixels than are used in newer units, the detail was limited. The screen can be difficult so see at times as the contrast causes the screen to appear entirely black from some angles.

*Icons*
The icons for the menu are clear and very understandable pictogram's each representing the an action to care for the pet. The only Icon not immediately recognisable as an action it a picture of a duck, which upon reading the instruction manual, indicates a potty. This activates the cleaning function, and was changed from a toilet in the Japanese P1 when released to the western market.


*Sound and Sound quality*
The beeps this makes are musical and not monotonous across the different reasons for beeping, Many V-pets have the downfall of having a harsh tone in the sounds, with this pet the tone is not horrible.
The sound isn't terribly loud, but Will easily alert you if the pet is kept in a pocket or backpack and has the option of being turned off.


Game-play:
The basic game play of the P1 centres around the care of small alien type pet. This care includes, feeding, cleaning,playing with,discipline, medical care control of sleep patten.

* Life stages*
The pet has 3 life stages baby stages, adolescent stage and adult stage. depending on the kind of care you provide, the pet has a potential to become one of six adults.Which adult you get then influences the lifespan and general health of the pet.

The pet begins after hatching from an egg into a baby stage. In the first stage of life the toy is quite demanding, requiring food and play regularly, as well as one short cycle of sleep and one incident of illness. This I found to be a good way of initially introducing each concept,before moving on to the main game.

In this stage, playing with the Pet is difficult, as the game is a where you must push the button in relations to what direction the pet is facing, in the first baby stage it is near impossible to tell which direction it is facing and becomes guess work, this is similar for the second baby stage, however the clues let you be a little more accurate. The game play changes very little throughout the life stages and continues through till the pet dies.

*Buttons* The unit is designed with 3 buttons, the first being menu, the second being confirm and the third being cancel. the first and third buttons double as directional buttons in the direction game.
One problem I have found with the P1 is the sensitivity of the buttons, as they have to be pressed quite hard, and do not respond as fast as I would like, often resulting in double presses and having to re-cycle thought the menu. I'm not sure if this is due to the age of my unit of due to a design issue.

*Resilience*
From what I've found, the tamagotchi unit is reasonably hard to kill, And as side from the baby stage, is only moderately demanding. In the first baby stage it is impossible to kill, but without care any of the other stages die in a matter of hours, some faster than others depending on the adult stage.

Additional features:

Clock-Yes
Connectability-No
Sound on/off-Yes
Pause-No

Overall this V-pet is a good quality pet, it is both easy to care for and only moderately demanding. Sound can be turned on and off so that the pet can still be cared for in quiet situations. I found the pet fun to care for and easy enough that a 5 year old wound be able to care for it.

May also enjoy:Tamagotchi Connection
Tamagotchi Angel
Digimon

Tuesday, July 13, 2010

And so it begins: an intro

Meet Meg! I'm 21 and I collect toys, but for this blog I'm going to focus on my obsession with virtual pets.

I'm sure most people who stumble across this will have a good idea of what a virtual pet is ( Either you've owned one, had a kid who has owned one or even just seen a TV advertizement).
I'm sure lots of my fellow collectors will also come across this page.

For those who don't , a virtual pet is usually a small pocket-to -handheld size electronic toy in a plastic shell which emulates the care of a pet or other creature (feeding, cleaning, playing with etc.). It will often contain mini games and other interesting aspects. They can range from very simple (basic black and green style LCD screen,simple game play and cute child like graphics), to very advanced (connectible game play with , Colour LCD and more advanced graphics).

Virtual pet gained their popularity in the late 90's, this is where I come in. When I was in primary school (think grades 1-7 for the American readers), if you didn't have a Tamagotchi, you were out of the loop. I was out of the loop. This I think explains that now I have disposable adult income, I devote a lot of time and money to these toys.

It wasn't till 1998 when I got my first V-pet, a nano kitty clone, My younger sister got a Genuine Gyaopii II pet about the same time.About 2000 we both got version 5 Digimon, and in 2004 we got Digimon pendulum. My poor mum ended up looking after them most of the time.

From that point up until about 2 years ago I didn't give them another thought.Until, whilst I worked in a Big W department store I saw a Tamagotchi version 4 for 5 dollars each. I got two just for little nostalgia and 10 dollars for an afternoons worth of fun is good enough value for me.

Only this year did I start collecting V-pets seriously.At this present time I own approximately 70 pets, and it is steadily growing by about 5 new pets a week.

In this blog I intend to do a weekly review of different pets ( I tend to have one different pet running per week, and life cycles of most pets never run for more than one week).I will also catalogue my collection, suggest good places to obtain V-pets and maybe do some trade and sale.I don't mind constructive criticism, as long as it is constructive.

For this week I'll go back to the beginning and review an early Tamagotchi pet circa 1997.